28 February 2006
23 February 2006
Escape into the Mountains (Hatta)
As a brief pause from the craziness of the city I managed to seek in a visit to the extreme South East of the Emirate (state) of

Though a popular haunt of citizens of

Hatta Pools is a labyrinth of small Wadis (streams), Waterfalls and Pools that punctuate the seemingly flat bed of rock between the Mountains in the direction of
17 February 2006
Quick stop – Vienna
I had exactly five hours (excluding my flight transfer time) in the city of

And this is the only project I was sure that I wanted to see in

Although I was sure that I wanted to see the above project by Coop Himmelblau; how could I leave Vienna being an Architect and not seeing any works by the man who coined some great phrases like ‘Ornamentation is crime’ and ‘Form follows function’ – Adolf Loos

I could only squeeze in two of his projects (sadly that too from the outside), The American Bar and the Looshaus at Michaelerplatz.

Check this link to see Klimt’s fabulous “Beethoven Frieze” that’s housed in the Secession -http://www.artpoint.at/lang_en/page.asp/2054.htm. One of the best works of art I’ve seen in person.
The interesting looking building below is the Museum for Modern Kunst Stiftung Ludwig (MUMOK) designed by ORTNER & ORTNER. Sadly, with only 5 hours to see a completely new city I had to skip this Museum. Could manage only a peek into the main lobby.
Click here for more on Vienna.
14 February 2006
Judgement Day.
After about 4 months of research, partying, sleepless nights and hard work finally the first version of ‘The Evolutionary City’ or the “SPACEFIGHTER” game was ready to be revealed to the World. This game is not just a tool to envision a new form of Urban Planning but also a huge databank of parameterized Data on cities both contemporary and historical – its growth, its decay and most importantly it’s Survival.
In fact the ‘SPACEFIGHTER’ is not one game but a ‘Platform’ for hundreds of small games*. Games about People, about Markets, about Nature, about Cities and about the Globe. These games have been created by Abstracting from Reality itself. These games are designed on Evolutionary Gaming Principles and a complex set of relationships between different games on the Platform makes sure that these games impact each other (+ive or –ive) to create a dynamic field of thousands of very simple interactive processes.
[* - Though the whole Platform is not complete some major components are.]
In a simplest possible explanation of what the ‘SPACEFIGHTER’ does? I can say that the process of gaming on this platform generates hundreds of Scenarios for planning and managing cities from which important lessons can be abstracted back into the real world. So it starts at Scenario planning and goes much beyond it.
Though I realise there are a lot of questions yet to be answered about and by the programme, I strongly believe that it is worth the effort and that it is a step in the right direction from earlier experiments of Data Scaping by MVRDV and others. To me the idea of playing a game to help you make Urban decision (though naive at times) is a beautiful idea.

A Google map tracing my travels across the globe
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